If you can't remove the status with a potion you'll need to use bash to do so. Buy all status potions you can find in the shops. That means any single enemy that doesn't have artifact is dead turn 1.Įnemies with artifact are tricky. That means you are guaranteed to get both cards back. Madness, madness, (now both shrug it off and Dropkick are 0 energy. Standard combat against 1 enemy was like this: Bash (1 energy left). My final deck was madness+x2, bash, Dropkick and shrug it off. I didn't really understand it though until I played a run which actually gave me an infinite loop. You'll need to get lucky and be persistent. It isn't just given to you if you follow a guide. Please note that I have around 40 failed run trying for stuff like this in around 120 hours played. It turned out differently as my I got 4 cards removed within the first 5 floors. I was actually going for the 999 block achievement or the relic-less run depending on the choices I was given. The way I went for this achievement was trying to set up an infinite deck when I got the chance.
The best you can get is people telling you stuff that you can think about and incorporate into your game. The choices you get are randomly generated. There is no step by step guide for any achievement in this game as everything depends on the choices you make. It's all dependent on what you get for your runs but I feel these decks are much easier to build without having to rely on really difficult-to-get RNG cards. There's many different ways to tackle this achievement and many of the others. Not an infinite deck but for those that had trouble getting the set up the OP stated, you can try this set up minus the Feed and Parasite and get more useful cards instead. Since I needed the achievement to "Feed on Donu," I actually really only had 3 playable cards but it worked. (1) Parasite (Curse lose max HP if removed from deck) Ran into Deca and Donu as my final boss and my cards were: Don't know when I acquired the curse but as I hit up the last shop, I saw a Flash of Steel that would have tremendously boosted my deck but I had to forego it because of the curse. On the other hand, I actually got the achievement today including a permanent curse in my deck so I really only had 4 usable cards. For me, I think this deck would be doable if you run into enemies that debuff you by adding in an upgraded True Grit (adds block and lets you exhaust a card of choice) and removing 1 Shrug It Off. I had the exact same set up as the guide suggested but ran into bosses that would constantly debuff me adding in curses into my deck making my Clashes unplayable. With only three energy, I don't think I could have completed the game. I had two that were particularly helpful: one that reduced vendor prices 20% (from a ? floor) and one that gave me an extra energy each turn (from the Act 2 boss). I could never play Bash and Carnage together since I only had three energy for most of the run. I probably would have been better off with Flex than with Bash. Two of the eight that I removed were cards I added directly. I added three, then removed eight (which was pretty lucky since most runs have far fewer removal events). You start with 10 cards so you need a net loss of five to end up with five or less. I removed it in Act 3 at an event that gave me the option to remove it specifically, so that was lucky as it would have been terrible against the Act 3 boss.
I ended up removing eight cards: Defend, Strike, Defend, Brutality, Anger, Inflame, Carnage, and Flex.Ĭarnage was a big help early. I ended up adding three cards directly: Carnage, Shrug it Off, and Flex. An event then transformed Metallicize into Brutality. I got Pandora's Box from the Act 1 boss which I used to transform all Blocks and Strikes (I had six left at this point) into Shrug it Off, Dual Wield, Clash, Metallicize, Anger, and Inflame. I took an early Carnage thinking it would be strong at the end, but it turned out to not be a good choice and I was lucky that I was able to remove it and still get down to 5 total cards. You want to hit as many ? rooms and merchants as possible, hoping that ? rooms give you the option to remove cards and that you have enough gold to buy the card removal service from the merchant.